LETSTOP
  • βš™οΈGeneral
    • Overview
    • Introduction
  • 🎲Game Mechanics
    • How the Game Works
    • Player Journey
    • Levels
    • Notification System
  • πŸ›‘LETSTOP Credits
    • An Innovative Concept
    • STOP Store
    • Balance and Token Boosts
    • Credit to Token Conversion
  • 🎁Rewards System
    • How it Works
    • Reward System
    • Anti-Cheating Mechanisms
  • πŸͺ™$STOP Token
    • Token Details
    • Token Distribution
    • Get $STOP Tokens
  • πŸ”§Technology
    • Touch and Movement Tracking
    • Uncertainty Handling
    • Continuous Improvement
    • Advanced Tracking Technology
  • πŸ“ˆMarketing & Technology
    • Strategy
    • Audience & User Acquisition
    • Community Reward Programs
    • Early Incentives – Pre-Launch
    • Referral Program
    • Partnerships & Collaborations
    • Roadmap
  • 🏨Team & Company
    • Background & Expertise
    • Vision & Mission
    • Getting Help
  • πŸ”Security & Privacy
    • Privacy Protocols & Policies
    • Security Measures & Protocols
    • Fair Play System
    • Risk & Legal Disclaimer
Powered by GitBook
On this page
  1. Game Mechanics

Notification System

LETSTOP’s aim is to minimize user interaction with the LETSTOP app while driving, allowing for a focus on the road. The journey begins automatically as soon as driving is detected, using a combination of motion sensors and GPS speed thresholds, with users receiving a prompt notification. Similarly, at the end of the journey, users have the option to manually end the trip with a button or let the app conclude it automatically. In both scenarios, a notification will be sent.

Furthermore, LETSTOP provides summaries of their driving as alerts, offering them insights into their driving patterns, such as frequency of phone use, trip smoothness, and overall safety score. These insights are designed to promote awareness and continuous improvement.

Additionally, location-based offers are presented to the user through alerts, adding value to their experience and encouraging safer driving behavior. For example, users might receive discounts for nearby gas stations, car washes, or automotive services after completing a trip.

Last updated 24 days ago

🎲